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Title

HUD

HUD

Keeping it simple, there’s not a lot of space to work with on a n iphone screen. The control elements will probably be barely visible if at all, and the top left corner will contain HP and a collectible-counter.

Hero

hero

Little fishy guy.

Enemy

Possibilities for enemies. not sure if they should have weapons or not.

HP / goal objects

Environments

platforms

The platforms will be made of bamboo and raised above the water. These will be easy to tile.

obstacles

Some environmental obstacles. At the moment I’m thinking of making the water an obstacle ( as in, the character cannot swim), but there might be some lekker possibilities for underwater.

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