Who knew that it would take something as small as a change of my perspective, for me to figure shit out.
I decided to use what I would have used for a building, as a pipe instead. I think this will make things easier because i’m making the pipes tile-able. checkit:
So the Hero will begin at sea level and make his way up the pipeline and ultimately reach a cave in the cliffs.
I’m still using my other platforms, I am going to give them rocketpacks of sorts, so that it makes sense for them to float around.
And then Finally I need to create a backdrop for it all…
Pretty happy where this is leading! I’m planning on finishing all my drawing today, and tonight, so that I can spend the whole of tomorrow in Unity.
I am going to finish this game, and it will be rad!
I see that my pdf isn’t presenting my text for some reason. I will update it tomorrow when i get the file from the Mac at class. weird.****
So there it is… The proposal for my game. There is a lot that still needs to be created and also added into unity before I can call this a finished game.
So things to fix/do:
My title has to be adjusted, and elements from the game should be incorporated. I could make use of metal rivets and sheets within the type layout.
For landscapes, a lot has to happen; the backdrop needs to be created. I need to finish the first half of the map (inside of ship), and be cautious not to repeat myself too much. Also, I need to think about my second half of the map; will I repurpose my other elements, or make use of something different? only time will tell.
My Enemies need to move. I need to create some environmental obstacles, like spinning fans.
Lots to do. Lots that will be done.
An update on the environments I’ve been busy with.
This is somewhat what i had n mind for the overall level design. This is still very rough and the scale isn’t right. this would basically sit in the middle ground, with element and collider bodies in front of it, and very rough landscape sketches for the background.
The Individual elements:
These are made so that they can tile and overlap each other very easily.
Here is a very cool reference image.
also, i like this for a background style
Here is a sketch of the overall map I have in mind:
I like the idea of having half of the map playing off indoors and the other half outside, also the map forces the player to move downwards in the beginning, and upwards in the second half. This will make for a balanced gameplay.
only noticed now that i didn’t photograph the second half. but I was thinking of constructing it out of sections of a pier. these will be built on top of each other to create a very unstable looking pier. almost like something out of world of goo.
There is still a lot i need to do, but first i need to write an essay. I’ll try my best to do some drawing during the evenings.
And there it is. Stoked that I got to figure out the jump cycle (frame blend). Some minor tweaks to make, other wise its rad.
And he can double jump!
Sorry for the late upload. my intrawebs is exceptionally slow today.